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Applet Tutorials: Fire
 
Fire applet

This applet visualises realistic flame burning from the bottom to the top of the applet area.

[For more technical information about the available parameters, click here.]


Most parameters are self-explanatory and you can always see brief description of each parameter by moving the mouse pointer over the wizard.

First of all, define the applet size and its XY resolutions "Width", "Height", "X Res" and "Y Res".

Resolution works as a stretcher value for the internally calculated image. If you want high quality result, always set this to one.

Then you decide if text scroll function is required for your final effect by checking "Enable textscroll" box.

Now you configure flame animation. "Fire cut Start" parameter decides where fire starts diminishing and its "Value" controls the speed of the process. You can then select the shape of fire, which can be either rectangle or curve (convex).

"Def. light" stands for the initial fire power, which determines the whole flame eventually.

Basically, fire is randomly generated to look natural, but you can control how smoothly fire burns up by "Repeat" parameter. A higher value for this results in smoother effect.

Finally, to change fire colour, you need to set each of the RGB channels. Each channel takes a value between 0 (none) and 8 (full).


We have only discussed about the fire specific parameters. For generic parameters, please read wizard section.

Proceed to the textscroll menu if you have checked the textscroll box; otherwise go to the expert menu.