(1) Roughness of the filters:
"Distortion Value" decides
the roughness of distortion filters from
0 to 500. A smaller value stands for less
rough filter, which results in many waving
mesh-like texture. In addition, "Offset"
values control a similar effect. A larger
value up to the applet "Width"
for "Offset" empowers the
complex waving texture. If this value is
too small, there are virtually no wavings.
(2) The power of distortion:
The power of the filters is determined
by "Distortion Factor",
which takes a value between 1 and 100. Smaller
values cause less distortion, while higher
values do less.
(3) The motion of the filters:
Now set the movement of two filters. (Xv1,
Yv1) and (Xv2, Yv2) are the initial
velocities of two filters W1, W2.
They repeat periodic movements defined by
these values and the common cycle. The length
of the cycle is calculated by "Speed"
parameter. When a "Speed"
value is high, the cycle of the pendulumic
movement of two filters is short.
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