AnfyPlasma - Copyright (C) by Fabio Ciucci 1996-99
This applet can generate and animate a realtime "plasma" effect, well known
in contest scenes. This applet is fully parametrized, so you can generate
various kinds of plasma effects.
The transparent image gun.gif is a courtesy of Lone Star Posse Prod. Inc.
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NECESSARY FILES.
Apart from an optional foreground image, the following 3 ".class" files
must be uploaded:
Plasma3.class
Lware.class
anfy.class
Plus, Plasma3.jar for speedy loading on recent browsers.
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EXAMPLE.
Insert the tag in your html document as follows to add
this applet to your page (Comments after the ";" symbol are code descriptions
and acceptable min/max values. They are not part of the applet language):
; End of applet tag
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INSTRUCTIONS.
The following instructions describe how to change parameters:
Attempting to change the credits parameter will disable the applet.
To activate the reg parameters read the shareware registration notes.
In the "regcode" parameter, place the registration code you purchased
from the author. If the code is correct and the applet is run from the
registered domain name, you can use "link" parameters to link to a URL
when the applet is "clicked".
If you set "regnewframe" to "YES", you can specify a specific frame location
for the reglink:
"_blank" : To load the link in a new blank unnamed browser window.
"_self" : To load the link into the same window the applet occupies.
"_parent" : To load the link into the immediate FRAMESET parent.
"_top" : To load the link into the top body of the window.
You can also set a custom frame name, such as "myframe1".
With the "overimg" parameter you can specify the name of an image that will
be painted over the applet. The best options are transparent GIF images.
NOTE: Animated GIF images are supported, but will be animated only on
latest browsers (Netscape 4 and Explorer 4 or newer).
With "overimgX" and "overimgY" you can center the image over the applet area.
The size of the applet is determined by the width and height tags.
The "res parameter determines the resolution: with res=1 pixels are small,
but the effect is slow. With res=8 pixels are too big but the effect isfast.
The optimum choices are 2-4.
About the plasma generators: (gen1,gen2,gen3)- I can say that gen1 is a
rather smooth value: the min is 8 (very smooth, like fog), and the max is
2000, where all is psychedelic (too much, I think). Gen2 and Gen3 are x and y
stretchers... they can go from 3 (many small curves) to 256 (one great curve).
About the palette: there are 3 parameters for each Red Green Blue (RGB)
component. This is more complex, but can give you much flexibility (and
also the power to do many bugged palettes).
The red1,green1,blue1 values (0-255) are the multipliers of totality.
The red2,green2,blue2 values (0-255) are fixed added values of totality.
The red3,green3,blue3 values (1-8) are "smoothing" values of totality.
This means that if red1=0, then the green3 value is totally disabled and
all the 256 colors will have the "red2" red component.
You can experiment with these values, but some combinations make ugly
palettes. For those who understand palettes, consider the formula used to
make a palette (r steps from 0 to 255):
red = (sin(r*PI*2/(256/red3 ))*red1 )+red2
green= (sin(r*PI*2/(256/green3))*green1)+green2
blue = (sin(r*PI*2/(256/blue3 ))*blue1 )+blue2
In any case, a component value must exceed 255.
The speed from 1 to 8 is useful, only when you make really large plasmas.
In this case you can increase this value a bit, but the plasma will not
really be faster: it will simply skip some frames.
This also adds flickering and loose smoothing effects (in faster machines).
Please use speed = 1 when possible, and don't exceed speed=4.